We have over 40 games to show you!

 

Throughout the festival all registered users will be able to access the Games for Impact Game Expo to browse 41 hand-picked games, big and small, divided into four categories. Watch exclusive, bit-sized videos, in which game creators explore the social and educational aspects of their games. Ask them  questions and first of all – play! Most of the showcased games are free-to-play or have demos available.

 

GAMING THE ARCHIVE

Astrologaster

A narrative game based on the journals of Simon Forman, an Elizabethan astrologer, also serving as a “doctor”, treating the celebrities of the time. The game was made in cooperation with the Casebooks Project at University of Cambridge.

Brukel

A man explores the farmhouse where his grandmother spent her childhood. He revisits her memories – and her wartime trauma.

Cosmic Top Secret

An exploration game based on the memories of a family where both parents worked in the Danish intelligence during the Cold War. A slightly surreal mixture of the personal and the political.

Heaven’s Vault

A story-based science fiction game about an archaeologist researching the past of a mysterious nebula, where the player’s task is to decipher ancient inscriptions.

Help Will Come Tomorrow

A survival game set in the moments before the October Revolution. A group of trainwreck survivors have to deal not only with the harsh Siberian winter, but also with the political tensions within the group.

Raji: An Ancient Epic

Action-adventure game created by a team dedicated to showcasing their native culture. It features, for the very first time, a game world set in ancient India and infused with Hindu and Balinese mythology, drawn in the Pahari art style.

Svoboda 1945: Liberation

A sequel to the award-winning Attentat 1942, Svoboda is a historical game showing the problems and dilemmas of WW2 survivors in a small Czech village.

The End of the Sun

A first-person-perspective game based on Slavic folklore, where the action takes place on the boundary between reality and mythology. Ethnographic research plays a significant role in the construction of the gameworld.

Waterworks!

Card-based strategy game in which you’re in charge of water supply systems in the medieval town of Grudziądz, Poland. The game is based on research and made in cooperation with archeologists from University of Gdańsk.

Warsaw

A strategy RPG game based on the history of the Warsaw Uprising.

 

CRITICAL GAMING

#TORY

Typography based puzzle game about social media. It investigates stories told by hashtags used during the  #COVID-19 crisis.

Big Ban // Categorize the Maternity Ward

Play as a U.S. immigration officer and decide who is a security risk and who isn’t. Game created in response to Donald Trump’s so called “Muslim ban”. Its earlier installment was dedicated to the segregation policies at maternity wards in Israel.

Disco Elysium

A groundbreaking RPG game, that offers an opportunity to solve a criminal case in a bleak, postcolonial setting, but also forces the player to confront the shortcomings of his or her own political ideology.

Do Not Feed the Monkeys

A dystopian digital invigilation simulator, in which you watch strangers through surveillance cameras, invade their privacy and witness their most intimate moments/

Get Bad News // Go Viral

Two games exploring the mechanisms of misinformation and manipulation in social media. They are also research tools that help study the spread of fake news.

GIGCO: Escape the Gig Economy!

A pro-worker mobile game exploring the changing conditions of work and play. Tap your phone to deliver boxes and defend your minimum-wage job against impending automation.

Fakebook

A simple, yet effective game that challenges players to distinguish between real stories and fake news. Base on guidelines published by The International Federation of Library Associations.

Fake Your Own Reelection

A satirical political game, created in response to protests in Belarus following fraudulent presidential elections, as well as the Lukashenka regime’s the brutal reaction to them.

Mesmer

A unique social survival game in which you take the role of a revolutionary leader to overthrow the king.

Moloch (Zero)

Take an interview for a position of shift manager in a corporation. You must control the flow and speed of workers, balancing your ambitions against their health and safety.

Suzerain

Text-based political simulation game inspired by Gezi Park protests in Turkey in 2013 and their aftermath.

That’s Not Cool!

A Belarusian educational game aimed at teenagers, helping them make the right decisions in the event of detention by police. Widely used by educators and human rights activists in Belarus.

Wanderlust: Travel Stories

A text-based game about traveling, admiring the diversity of the world and understanding the complexities and dramatic divisions which are often hidden from the eyes of regular tourists. The game draws from the best traditions of contemporary non-fiction.

Werewolf: The Apocalypse. Heart of the Forest

A game that combines elements of Werewolf: The Apocalypse, a popular RPG system, with current events – as a young American student visits Poland in search of her roots, logging begins in one of the oldest forests in Europe.

 

GAMES FOR HEALTH

112 Operator

You are responsible for answering 112 calls and sending the appropriate emergency services to save lives.

After Hours

Full motion video game, that allows players a glimpse into the life of Lilith Gray – a young woman who was molested as a child and suffers from Borderline Personality Disorder as a result.

Curtain

A poignant image of an abusive relationship and the scars it causes.

Fragments of Him

A narrative game about death and grieving. It revolves around a tragic accident, and the life of the victim and his loved ones before and after the incident.

If Found

It’s 1993, and a teenager returns home, to the island of Achill in western Ireland, to face her family, her friends, and the difficulties of growing up.

SAD RPG

An RPG game whose protagonist suffers from social anxiety. Instead of fighting imaginary monsters, they confront their real fears and anxieties.

Sea of Solitude

Metaphorical adventure game about a lonely young woman turned into a monster by her feelings of hopelessness, anger and worthlessness.

The Point of No Return

Walking simulator that tells a deeply personal account of a Ukrainian war veteran from his decision to serve in the war zone to his return home with a physical injury and mental instability.

The Stillness of the Wind

A quiet game of life, loss, ageing and death. Talma, approaching her final years, maintains a simple life, while increasingly disturbing letters arrive from her family in the city.

Xoli and the World of Tomorrow

In this 2D action platformer you try to help Xoli, a seven-year old girl, deal with the death of her parents to Covid-19. The game is founded on the principles of Acceptance and Commitment Therapy (ACT).

Watch Me Stream My Mental Breakdown

A story card game that lets players experience how emotionally challenging being a streamer really is.

 

CHILD’S PLAY

Beyond Blue

Educational diving adventure game created with leading ocean experts. Players explore the ocean as Mirai, a deep-sea explorer and scientist, who takes part of a newly-formed research team using groundbreaking technologies.

Edoki Academy: Montessori Preschool

A library of more than 1000 Montessori-inspired activities for preschool kids, supporting the development of reading, writing, counting and coding skills.

Everything

The only Oscar-nominated game in history happens to be a great, interactive experience suitable for families. Explore the universe in which every object is a playable character — from animals to planets to galaxies.

Thinkrolls

Avokiddo is an award-winning creative studio producing quality educational apps for children. Thinkrolls is a series of physics-based puzzle games, designed to enhance kids’ logic and problem solving as well as improve spatial cognition, memory, and executive function. In Thinkrolls Play & Code kids can also create and play their own logic puzzles with simple drag and drop.

Tinybop: The Explorer’s Library

A library of 11 open-ended, interactive models, that lets kids explore the invisible wonders of the world and gain foundational science literacy.

Tukoni

Hand-drawn puzzle adventure, based on a series of award-winning books by the Ukrainian artist Oksana Bula. Play as Tukoni, the forest spirits, as you explore a magical world filled with kindness.

“Deaf” and “silver” games, or accessible gaming

The fashionable term “accessibility” postulates doing away with the barriers faced by gamers with disabilities… And not just them. During the fourth day of Games for Impact (December 11) we will talk about how designing games with accessibility in mind increases the comfort of all audiences.

The first speaker of the day will be Tara Voelker responsible for the games accessibility program in Microsoft’s American headquarters. She will talk about the solutions implemented by the Redmond tech giant in terms of both software and hardware, including the unique adaptative Xbox controller, which quickly opened the doors to gaming for multitudes of players with limited mobility. The meeting with Tara will be a unique opportunity to learn about the current “golden standard” in designing accessibility.

Bob De Schutter (Miami University) and Damian Gałuszka (AGH) will talk about the rising popularity of “silver gaming.” They will explain how to design games for older audiences and why video games can be the seniors’ chance for a better life. Karolina Stachowiak, accessibility expert at Doji studio, will talk about designing good subtitles and sound settings. She will also explain why “Fallout 76” is a particularly bad game for the deaf and hard of hearing.

Accessibility is something that should be taken into consideration at the design stage of the game… But even those who have already published their productions are not out of options.

No one knows more about the ways in which the producers of hardware and software cater to the needs of people with physical disabilities than the gamers themselves. The Polish Tekken master Adam Gajda will share some of his experiences with modern consoles and controllers and tell us how he got around the limitations of non-accessible games.

Persons with special needs who are interested in participating in the event are welcome to contact the Festival accessibility coordinator, Julia Girulska (julia.girulska@fina.gov.pl, +48723510062).