Dec 8th

Games across borders

18:30
CET

Opening remarks with Susanna Pollack

Susanna Pollack (Games for Change)
Mateusz Witczak (PolskiGamedev.pl, Indie Games Polska)
Jakub Zgierski (Games for Impact, FINA)

We’ll open up with an overview of the festival and a short look at the overall landscape of transformative gaming as it stands at the end of the tumultuous year 2020. We’ll be joined by Susanna Pollack, President of Games for Change, the NY-based organisation with more 15 years experience supporting impactful games.

Language: EN. Translations: Polish and Polish Sign Language.

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19:00
CET

Social change is a co-op game

Mata Haggis-Burridge (Breda University of Applied Sciences)
Magda Krasowska (moderator, Information Society Development Foundation)
Maciej W. Hofman (European Commission)
Alan Gershenfeld (E-Line Media)

How can games fuel the social sector and vice-versa? How does cross-sector cooperation work in real life? What is the role of public policy and funding in all of this? We’ll discuss good practices and schemes that seem the most relevant for both game creators and social innovators. We’ll focus on how to share and support growth opportunities, unlock channels of communication and strengthen mutual understanding – all for the sake of the player.

Language: EN. Translations: Polish and Polish Sign Language.

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PANEL + Q&A

Dec 9th

Child’s Play

18:00
CET

Are games and schools ready for each other?

Vit Šisler (Charles University, Charles Games)
Santeri Koivisto (TeacherGaming, University of Tampere)
Rafał Lew-Starowicz (EdTech Poland)
Jędrzej Sołowij (moderator)

The fact that video games can be a great resource in the classroom has been known at least since 1971, when Don Rawitsch, a teacher’s assistant for a high school American History class, has shown his students The Oregon Trail, a project which later became one of the first computer game hits in history. We have been wondering how to introduce games into education systems for nearly half a century now, but the project still poses significant challenges. The panel participants will discuss the roots of these difficulties and the ways to overcome them.

Language: EN. Translations: Polish and Polish Sign Language.

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PANEL + Q&A
19:00
CET

Games for kids. Is responsible design a good business?

Wiesław Bartkowski (School of Form)
Raul Gutierrez (Tinybop)
Marta Tymińska (moderator, Univeristy of Gdańsk)

Creating good games for kids is a huge responsibility – young audiences cannot be manipulated, encouraged to make purchases, or forced to spend long hours in front of the screen. At the same time, building a sustainable business model on responsibly designed games is not easy. How can the ethical approach to design and a market success go hand in hand?

Language: EN. Translations: Polish and Polish Sign Language.

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PANEL + Q&A
20:00
CET

A lesson plan for This War of Mine

Łukasz Migniewicz
Przemysław Góral (Zajezdnia History Center)
Paweł Miechowski (11 bit studios)

This War of Mine is the first production of its kind to become a part of the Polish school curriculum. How can it be used in the classroom, taking into account the student’s expectations and the lesson format? The workshop participants will discuss and brainstorm a potential lesson plan based on the game.

This session is available only in Polish.

Available on the festival platform only.

WORKSHOP
20:00
CET

Finding the right game for your kids

Paweł Schreiber (Kazimierz Wielki University)
Andy Robertson (TamingGaming.com)

Video games are an important element of kids’ everyday lives. The media focus on the negative potential of games, but their positive potential might be even more significant – they can reinforce children’s development, teach them how to think and make decisions. The problem is, parents and educators are not always able to choose the right games for their kids. At the workshop, they will get a set of practical tips on how to go about that.

Language: EN. Translations: Polish and Polish Sign Language.

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Q&A
20:00
CET

Creative Europe

Marzena Cieślik (Creative Europe Desk Polska)

Marzena Cieślik will talk about the possibilities of financing games development through the EU Creative Europe’s MEDIA component. Participants of the meeting will have a chance to consult their own projects with the expert.

Language: EN.

Available on the festival platform only.

MEET THE FUNDER
21:00
CET

Photon. A robot goes to school

Oktawia Gorzeńska (Photon)

Photon is an educational robot – it can help children learn subjects such as physics or biology. It was created in cooperation with psychologists and educators and adjusted to the developmental needs of kids of different ages. It also caters to the needs of the teachers who can use a variety of extra materials, such as lesson plans. Photon creators will talk about the solutions they developed for building a community around a digital project used in schools and libraries. This story should be of interest to both educators and the developers hoping to create games for similar user groups.

Language: EN. Translation: Polish.

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CASE STUDY
21:00
CET

Using games in class. A practical guide

Jędrzej Sołowij (moderator)

How can games help students’ development on more than one level? What can teachers do make the most out of them? We will look at few popular titles and put them in educational context. We’ll discuss what makes them good (or bad) for educational purposes. We will also discuss how teachers and parents should communicate with pupils to make them understand the goal of “educational gaming”. Participants will be encouraged to share their opinions and experiences.

Language: EN.

Available on the festival platform only.

WORKSHOP

Dec 10th

DEMOCRACY AND CRITICAL THINKING

18:00
CET

Designing transformative games

Mary Flanagan (Tiltfactor, Resonym)

In this talk, longtime games-for-change designer Mary Flanagan will discuss successful techniques for accommodating and changing biases and stereotypes in games, for pro-social results. She will make the case for evidence based design, that requires research if it intends to make a difference.

Language: EN. Translations: Polish and Polish Sign Language.

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KEYNOTE + Q&A
19:00
CET

Games and the Belarus revolution

Mikhail Fiadotau (Tallinn University)
Franak Viačorka (moderator, Digital Communication Network)
Andrew Maximov (Promethean AI)
Andrei Isakov (Academy of Fine Arts in Warsaw)
Alesha Serada (University of Vaasa)

Video games are an expressive language that can convey experiences and realities in which ordinary language fails – like serious political crises, that force people to fight for their freedom against oppressive regimes. Such is the situation in today’s Belarus. In the panel Franak Viacorka, foremost Berarussian journalist, freedom fighter and advisor to Sviatlana Tsikhanouskaya, is going to talk to Belarusian game creators and researchers about games of resistance, empathy, protest and solidarity, through which Belarussians tell the world about their plight.

Language: EN. Translations: Polish and Polish Sign Language.

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PANEL + Q&A
20:00
CET

Get Bad News and Go Viral. Games that tackle disinformation

Jon Roozenbeek (DROG, Department of Psychology at the University of Cambridge)
Ewa Modrzejewska (University of Warsaw)

Can a game be used to battle fake news? It can, if it was created by a joint team of researchers, game designers, journalists and educators. The best example of that is GET BAD NEWS – a free online game that teaches you how to recognize fake news and is, at the same time, an effective research tool. Creators from the DROG, a multidisciplinary team of academics, journalists and media experts, will also showcase their newest title GO VIRAL, which is dedicated to Covid 19 fake news. They will also share insights into efficient interdisciplinary cooperation and tips about using their game in media literacy classes.

Language: EN. Translation: PL.

Available on the festival platform only.

CASE STUDY
20:00
CET

Building better minority characters

Mata Haggis-Burridge (Breda University of Applied Sciences)
Magda Cielecka (moderator, Anshar Studios)
Julia Kurowska
Aleksander Borszowski (Draw Distance)

Many developers are aware that introducing more diversity can make their games more interesting. But even the biggest and the most progressive studios, such as BioWare (Mass Effect Andromeda) or Beamdog (Baldur’s Gate: Siege of Dragonspear) often stumble when trying to represent minorities. Our panelists will think about how to write games, and whom and how they should be consulted with to avoid turning the other into a token or a comic relief. They will also discuss this year’s hit productions – The Last of Us II, Hades, Tell Me Why – whose authors have displayed high levels of sensitivity.

Language: EN. Translations: Polish and Polish Sign Language.

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PANEL + Q&A
20:00
CET

Sektor 3.0 Fund

Monika Goszcz (Sektor 3.0 Fund)

Sektor 3.0 is an initiative that supports digital transformation and the application of new technologies in socially useful activities. Sektor 3.0 Fund offers two types of support for institutions interested in developing new digital products or services — including computer games. At first in the form of the interactive incubation process. Then selected ideas can obtain funding in the total amount of PLN 100,000.

Language: EN.

Available on the festival platform only.

MEET THE FUNDER
21:00
CET

Mapping funding opportunities for impactful games

Magda Krasowska (Information Society Development Foundation)

There are many sources of public funding for creators of socially impactful games, but they rarely know about them. Experienced nonprofit manager Magda Krasowska has investigated the available grants exclusively for Games for Impact. She will present her findings at a special, practical session, during which she will talk about the effective ways of applying for the funds – how to read rules and regulations, formulate your objectives, and articulate your needs. Participants will have a chance to consult their projects.

Language: EN.

Available on the festival platform only.

WORKSHOP
21:00
CET

Justice Talk. Digital educational LARPs during lockdown

Isabella Negri (Il Congegno di Leonardo, Play Res)

LARPs are usually played in person, but due to COVID-19 a new kind of LARP emerged: LAOG (live action online game) also called Digital LARP, played on platforms like Zoom or Discord. The talk will address pros and cons of LAOGs in educational context, by analysing Justice Talk, an edu-LAOG inspired by the tv series “The Orville”, in which three people are trying to defend themselves during a talk show. Justice talk is designed to start a conversation about social psychology, bias and modernity.

Language: EN. Translation: Polish.

Available on the festival platform only.

CASE STUDY
21:00
CET

Gaming disinformation with DCN

Robert Hone (Game Design & Architecting)
Nikos Panagiotou (Digital Communication Network, Aristotle University)
Joshua Shen (U.S. Department of State, Interactive Media and Games Bureau of Educational and Cultural Affairs)
Elizabeth M. H. Newbury (Wilson Center)

The aim of the panel, organized by Digital Communication Network, is to discuss how games contribute in the fight against fake news and disinformation. Various case studies and good practices will be presented and examined with a special emphasis on challenges ahead. You will also learn about opportunities DCN has for leaders of tech-for-good in Europe.

Language: EN. Translations: Polish and Polish Sign Language.

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PANEL + Q&A

Dec 11th

ACCESSIBILITY IS USABILITY

18:00
CET

Games are for everyone

Tara Voelker (Microsoft)

Tara Voelker is responsible for the Xbox accessibility program at Microsoft. She will talk about the solutions implemented by the Redmond tech giant in terms of both software and hardware, including the unique adaptative Xbox controller, which quickly opened the doors to gaming for multitudes of players with limited mobility. The meeting with Tara will be a unique opportunity to learn about the current “golden standard” in accessibility design.

Language: EN. Translations: Polish and Polish Sign Language.

Watch on Facebook.

KEYNOTE + Q&A
19:00
CET

Silver gaming

Damian Gałuszka (AGH University, Jagiellonian University)
Bob de Schutter (Miami University/Lifelong Games)

Bob De Schutter and Damian Gałuszka will introduce you to “silver gaming”, a term that has been picking up on the popularity recently. The two researchers will explain how games should be designed with the elderly in mind and why video games may give senior citizens a chance for a better life.

Language: EN. Translations: Polish and Polish Sign Language.

Available on the festival platform only.

TALKS + Q&A
20:00
CET

Deaf gaming

Karolina Stachowiak (Doji)

Karolina Stachowiak, an accessibility expert at Doji will talk about designing good subtitles and sound settings. They will also explain why Fallout 76 is an exceptionally bad choice for deaf and hard of hearing players.

Language: EN. Translations: Polish and Polish Sign Language.

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PANEL + Q&A
21:00
CET

Game-tech for accessibility

Paweł Szczerkowski (Poznań Gamers Guild)
Mike Matlock (DAGER System)
Mateusz Witczak (PolskiGamedev.pl, Indie Games Polska)

The invited guests will talk about how hardware and software developers create products that answer the needs of users with motor disabilities. They will also share their experiences with modern consoles and controllers – and the walkarounds they invented when playing inaccessible games.

Language: EN. Translations: Polish and Polish Sign Language.

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Q&A

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